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Project Nexus: The Ending is a story-driven first-person science-fiction RPG set in a future where powerful corporate guilds operate alongside an increasingly authoritarian Earth Government. The player takes the role of a Government security officer serving aboard a small spacecraft with a close-knit crew, travelling between a handful of carefully designed planets, stations and research locations while investigating a growing conspiracy.
The investigation begins when contact is lost with the Helios-7 research outpost. What first appears to be a routine containment incident soon reveals evidence of Project Nexus, a secret programme that used prisoners in an attempt to create aggressive super-soldiers without morals. The experiments failed, leaving behind violent mutants, missing personnel and records that powerful organisations would rather see destroyed.
Dialogue, investigation and crew relationships are central to the experience. The player’s decisions influence the trust and loyalty of the pilot, engineer, medic and investigations officer, while implant communication allows the crew to speak directly to the player and monitor events through a live visual uplink. As the truth emerges, the player must decide whether to obey Government orders, protect the people responsible for exposing the conspiracy, or turn against the system they once served.

Planned Release: December 2027

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The National Inquisitor is a story-driven investigative RPG set in a dark modern world shaped by corporate power, secret societies and political manipulation. Players take the role of journalist John Barleycorn, working for the weekly magazine The National Inquisitor under veteran editor Burns. Each assignment sends Barleycorn into dangerous locations to interview witnesses, investigate suspects and uncover stories that powerful organisations want buried.
Gameplay centres on gathering evidence, questioning characters and deciding which leads to follow before a publishing deadline. Evidence can unlock new dialogue options, expose lies and strengthen the final article, while weak or incomplete investigations may damage the magazine’s credibility. Successful stories increase readership and subscribers, gradually giving The National Inquisitor enough influence to challenge larger conspiracies.
As Barleycorn investigates cult activity, corporate corruption and hidden networks of control, his choices shape relationships with sources, allies and hostile factions. Players must decide whether to intimidate suspects, protect vulnerable witnesses, cooperate with secret organisations or risk everything by publishing the truth. The deeper the investigation goes, the more dangerous it becomes to ask who is really controlling society—and what they are prepared to do to remain unseen.

Planned Release: 2028

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The Lords of Hy Brasil is a long-form asynchronous fantasy strategy game set across a vast Celtic-inspired island realm. Each player rules a clan, chooses from five races—Humans, Elves, Dwarves, Orcs or Goblins—and begins with a castle and four named Lords. With turns processed every three days, players can plan carefully without needing to remain online constantly.
Players command armies, expand their territory, develop castles, gather resources and send their Lords across a hex-based world of forests, mountains, marshes, coasts and ancient sacred places. Diplomacy is as important as warfare: clans can trade, negotiate treaties, form alliances, recognise Kings and work together—or betray one another—in the struggle for power.
Religion and role-playing shape every campaign. Players choose a god to follow, while Priests, Fighters, Mages, Scouts and Thieves gain experience and rise into more powerful roles. High Priests can influence the faithful, Kings can unite neighbouring realms, and ultimately the recognised rulers must decide who will become High King. In Hy Brasil, victory will require more than conquest—it will take leadership, faith, strategy and the loyalty of other players.

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